banner



How To Get To Arch Glacor

Invasion plans.png

This article has a strategy guide.

All information on mechanics, setups, and tactics is on the subpage.

Coins 10000.png

This article has a money making guide here.

Clarification: Killing the Arch-Glacor (Difficult Fashion)
Please add tips to the subpage, rather than the commodity below.

Coins 10000.png

This commodity has a coin making guide hither.

Description: Killing the Curvation-Glacor (Normal Mode)
Please add together tips to the subpage, rather than the commodity below.

Loading...

Monster NPC

7 ticks (four.2s)

7 seven,000 7000 ? (edit) Magic-icon.png Ranged-icon.png Magic-icon.png Ranged-icon.png Attack-icon.png File:Magic-icon.png&&SPLITPOINT&&File:Ranged-icon.png File:Magic-icon.png&&SPLITPOINT&&File:Ranged-icon.png&&SPLITPOINT&&File:Attack-icon.png magic&&SPLITPOINT&&ranged magic&&SPLITPOINT&&ranged&&SPLITPOINT&&melee magic ? (edit) 365,000 370,000 0 365000 370000 10,533.vii 10533.seven iii,476.1 ? (edit) ? (edit) ? (edit) 632 / 421 / 210 Zero weakness icon.png none File:Aught weakness icon.png none Zero weakness icon.png - ? (edit) hexhunter Hexhunter bow.png ? (edit) ? (edit) ? (edit) Glacors Glacors glacors Glacor table Kuradal: 50–70 Glacors Morvran: 60–85 Glacors Laniakea: 60–85 Glacors Mandrith: ?–? Glacors Kuradal&&SPLITPOINT&&Morvran&&SPLITPOINT&&Laniakea&&SPLITPOINT&&Mandrith ? (edit) false false Attack, Examine Assail&&SPLITPOINT&&Examine ? (edit) ? (edit) ? (edit) surface ? (edit) ? (edit) ? (edit) Normal manner Hard mode 28241 28241 bestiary • MRND ? (edit) ? (edit) Normal style Hard mode {"release_date":"31 Baronial 2021","slayer_category":"Glacors","poisonous":fake,"level":"7,000","slayer_experience":"iv,810","weakness":"[[File:Zippo weakness icon.png¦25px¦link=No weakness]]","assigned_by":"[[File:kuradal chathead.png¦x30px¦link=Kuradal¦Kuradal: l–70 Glacors]] [[File:morvran chathead.png¦x30px¦link=Morvran¦Morvran: 60–85 Glacors]] [[File:Laniakea chathead.png¦x30px¦link=Laniakea¦Laniakea: 60–85 Glacors]] [[File:Mandrith chathead.png¦x30px¦link=Mandrith¦Mandrith: ?–? Glacors]]","id":"28241","members":"Aye","examine":"A jumbo ice elemental from the frozen earth of Leng.","lifepoints":0,"feel":10533.7,"name":"Arch-Glacor","release_update_post":"This Calendar week In RuneScape: The Glacor Front & Leonard'south Lucky Dip","slayer":"1","aggressive":true} {"release_date":"31 Baronial 2021","version":"Normal way","slayer":"1","release_update_post":"This Week In RuneScape: The Glacor Forepart & Leonard's Lucky Dip","proper noun":"Arch-Glacor","experience":10533.7,"lifepoints":365000,"examine":"A colossal water ice elemental from the frozen world of Leng.","members":"Yes","slayer_category":"Glacors","id":"28241","assigned_by":"[[File:kuradal chathead.png¦x30px¦link=Kuradal¦Kuradal: l–lxx Glacors]] [[File:morvran chathead.png¦x30px¦link=Morvran¦Morvran: sixty–85 Glacors]] [[File:Laniakea chathead.png¦x30px¦link=Laniakea¦Laniakea: 60–85 Glacors]] [[File:Mandrith chathead.png¦x30px¦link=Mandrith¦Mandrith: ?–? Glacors]]","mode":"[[File:Magic-icon.png¦25px¦link=Magic]] [[File:Ranged-icon.png¦25px¦link=Ranged]]","weakness":"[[File:Nada weakness icon.png¦25px¦link=No weakness]]","slayer_experience":"4,810","level":"seven,000","poisonous":false,"aggressive":true} {"release_date":"31 August 2021","version":"Hard style","slayer":"ane","release_update_post":"This Week In RuneScape: The Glacor Front & Leonard's Lucky Dip","proper name":"Arch-Glacor","experience":10533.7,"lifepoints":370000,"examine":"A colossal ice elemental from the frozen world of Leng.","members":"Yes","slayer_category":"Glacors","id":"28241","assigned_by":"[[File:kuradal chathead.png¦x30px¦link=Kuradal¦Kuradal: 50–70 Glacors]] [[File:morvran chathead.png¦x30px¦link=Morvran¦Morvran: 60–85 Glacors]] [[File:Laniakea chathead.png¦x30px¦link=Laniakea¦Laniakea: 60–85 Glacors]] [[File:Mandrith chathead.png¦x30px¦link=Mandrith¦Mandrith: ?–? Glacors]]","style":"[[File:Magic-icon.png¦25px¦link=Magic]] [[File:Ranged-icon.png¦25px¦link=Ranged]] [[File:Set on-icon.png¦25px¦link=Melee]]","weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","slayer_experience":"4,810","level":"seven,000","poisonous":imitation,"aggressive":true} Versions: two

SMW Subobject for Difficult mode Examine: A colossal ice elemental from the frozen world of Leng. Monster JSON: {"release_date":"31 August 2021","version":"Hard style","slayer":"one","release_update_post":"This Week In RuneScape: The Glacor Forepart & Leonard'due south Lucky Dip","name":"Curvation-Glacor","experience":10533.7,"lifepoints":370000,"examine":"A colossal ice elemental from the frozen world of Leng.","members":"Aye","slayer_category":"Glacors","id":"28241","assigned_by":"[[File:kuradal chathead.png¦x30px¦link=Kuradal¦Kuradal: 50–lxx Glacors]] [[File:morvran chathead.png¦x30px¦link=Morvran¦Morvran: lx–85 Glacors]] [[File:Laniakea chathead.png¦x30px¦link=Laniakea¦Laniakea: 60–85 Glacors]] [[File:Mandrith chathead.png¦x30px¦link=Mandrith¦Mandrith: ?–? Glacors]]","way":"[[File:Magic-icon.png¦25px¦link=Magic]] [[File:Ranged-icon.png¦25px¦link=Ranged]] [[File:Attack-icon.png¦25px¦link=Melee]]","weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","slayer_experience":"4,810","level":"7,000","poisonous":false,"ambitious":truthful} NPC ranged max hit: 12000 NPC melee affinity: 55 NPC primary set on style: magic Gainsay experience: 10533.7 NPC magic accuracy: 3458 NPC ranged affinity: 55 NPC magic max hitting: 12000 Weakness text: none NPC ID: 28241 Release date: 31 August 2021 Is NPC poisonous: imitation Monster name: Arch-Glacor NPC magic analogousness: 55 NPC susceptible to poisonous substance: truthful Version ballast: Hard fashion NPC susceptible to bleed: truthful Combat level: 7000 Is NPC ambitious: true NPC attack rate: 7 Is variant of: Arch-Glacor Location restriction: surface NPC Assault level: 110 NPC ranged accurateness: 3458 NPC set on style: File:Magic-icon.png, File:Ranged-icon.png, File:Set on-icon.png Slayer experience: 4810 NPC attack style text: magic, ranged, melee Actions: Attack, Examine Susceptible to: hexhunter NPC susceptible to stun: imitation NPC melee accuracy: 3458 Weakness: File:Zero weakness icon.png NPC life points: 370000 NPC susceptible to deflect: true Assigned by: Kuradal, Morvran, Laniakea, Mandrith Is members only: true NPC special max hit: 32000 NPC armour: 1694 NPC Ranged level: 110 NPC Magic level: 110 Slayer category: glacors NPC melee max hit: 12000 Weakness by grade: none Slayer level: 1 NPC Defence level: 75

SMW Subobject for Normal style Examine: A colossal water ice elemental from the frozen world of Leng. Monster JSON: {"release_date":"31 August 2021","version":"Normal mode","slayer":"i","release_update_post":"This Week In RuneScape: The Glacor Front & Leonard's Lucky Dip","name":"Curvation-Glacor","feel":10533.7,"lifepoints":365000,"examine":"A colossal ice elemental from the frozen world of Leng.","members":"Yep","slayer_category":"Glacors","id":"28241","assigned_by":"[[File:kuradal chathead.png¦x30px¦link=Kuradal¦Kuradal: 50–70 Glacors]] [[File:morvran chathead.png¦x30px¦link=Morvran¦Morvran: 60–85 Glacors]] [[File:Laniakea chathead.png¦x30px¦link=Laniakea¦Laniakea: 60–85 Glacors]] [[File:Mandrith chathead.png¦x30px¦link=Mandrith¦Mandrith: ?–? Glacors]]","style":"[[File:Magic-icon.png¦25px¦link=Magic]] [[File:Ranged-icon.png¦25px¦link=Ranged]]","weakness":"[[File:Zippo weakness icon.png¦25px¦link=No weakness]]","slayer_experience":"4,810","level":"7,000","poisonous":fake,"aggressive":true} NPC ranged max striking: 1000 NPC melee affinity: 55 NPC primary assault way: magic Combat experience: 10533.seven NPC magic accuracy: 3458 NPC ranged affinity: 55 NPC magic max hit: 1000 Weakness text: none NPC ID: 28241 Release appointment: 31 August 2021 Is NPC poisonous: fake Monster name: Curvation-Glacor NPC magic affinity: 55 NPC susceptible to poison: true Version ballast: Normal mode NPC susceptible to drain: true Combat level: 7000 Is NPC aggressive: true NPC attack rate: seven Is variant of: Arch-Glacor Location restriction: surface NPC Assault level: 110 NPC ranged accuracy: 3458 NPC assault manner: File:Magic-icon.png, File:Ranged-icon.png Slayer experience: 4810 NPC attack style text: magic, ranged Actions: Assail, Examine Susceptible to: hexhunter NPC susceptible to stun: false NPC melee accurateness: 3458 Weakness: File:Nada weakness icon.png NPC life points: 365000 NPC susceptible to deflect: true Assigned by: Kuradal, Morvran, Laniakea, Mandrith Is members merely: truthful NPC special max hit: 32000 NPC armour: 1694 NPC Ranged level: 110 NPC Magic level: 110 Slayer category: glacors NPC melee max hit: 0 Weakness by class: none Slayer level: 1 NPC Defence level: 75

The Arch-Glacor is a massive glacor who "leads" the glacors sent by Wen to the Elder God Wars Dungeon as part of the Glacor Front end.[ane]

Like Kerapac, the spring and TzKal-Zuk, the Arch-Glacor possesses both normal and hard mode encounters. In normal mode, the dominate provides a customisable fight. The player can add or remove mechanics as desired to brand the fight easier or harder, which also affects the quantity and quality of rewards received. By defeating the boss with all mechanics agile in a solo instance, the player can unlock its hard fashion encounter. In normal mode, deaths are considered safe (including for Hardcore Ironmen[2]); the player is teleported to safety should they fall. There is a rolling damage cap in place with a gear up amount of mechanics agile that prevents players from skipping most mechanics. The boss is considered a glacor for the purposes of a slayer job and ushabti, and the slayer helmet provides its benefits for normal mode.[one] [iii]

In hard mode, the boss fight becomes similar to that of Telos, the Warden - the see can only be entered solo, players cannot teleport out of the fight (meaning victory or death), deaths are unsafe, and there is an enrage/streaking system, with the dominate' enrage capping at 4,000%. The boss' mechanics are too adjusted for hard mode. The effects of a slayer helmet volition non work on hard mode if on chore.[3]

Drops from the boss include the Scripture of Wen, a boss pet and a Leng artefact, along with materials to create a pair of tier 85 melee weapons - the Nighttime ice shard and Night ice sliver weapons, fabricated from Glacor remnants and Night nilas. In hard mode, a new drop, the Frozen Cadre of Leng, is added, which tin be used to upgrade the weapons to tier 95 - the Dark Shard of Leng and Nighttime Sliver of Leng. The Leng artefact, along with the remnants, allows players to upgrade the nightmare gauntlets, gloves of passage and Kerapac'due south wrist wraps from tier 85 to tier 90.[ii]

Defeating the Arch-Glacor at 500% enrage awards the player with the title [Name] the Iceborn . A statuary version of the title, [Name] the Iceborn , can be unlocked by killing the Arch-Glacor at i,000% enrage. A silverish version of the championship, [Name] the Iceborn , can be unlocked by killing the Arch-Glacor at ii,000% enrage. A gilded version of the title, [Proper noun] the Iceborn , can be unlocked past killing Arch-Glacor at iv,000% enrage.

Obtaining all of the unique drops and crafting all of the unique rewards from this boss completes the accomplishment The Common cold Never Bothered Me Anyway, unlocking the title, [Name] the Cold-Blooded .

Deathtouched darts do not piece of work on this boss, and attempting to do so in either normal mode or difficult style will give the message "You cannot impale that with a sprint, and so information technology would exist a waste material to throw information technology".

History [edit | edit source]

The Curvation-Glacors, similar their smaller brethren, invaded Leng during the early stages of the current universe. They are said to be ten to a hundred times larger than the normal glacors. Arch-Glacors possess powers far greater than their smaller brethren, such as the ability to come back after being defeated and becoming stronger in the process.

During Zaros' trip beyond the universe, he discovered Leng and its Arch-Glacors. He subsequently killed i and transformed its energy into the water ice crystal, which he used to create the Nihil and later on gave it to Nex to serve as a source of power.[iv]

During the Sixth Age, one Arch-Glacor was brought from Leng to the ruins of Senntisten past Wen in her attempt to seize the Elder God eggs stolen by Azzanadra. The Curvation-Glacor's powers quickly transformed the area it was attacking from into a frozen wasteland. The elves of the Iorwerth and Cadarn clan attempted to boxing the Curvation-Glacor, merely those who challenged it were speedily overwhelmed and killed by its many powers. This warranted the presence of multiple mages to keep its powers in bank check - Ariane would preclude it from calling glacyte reinforcements, Charos would prevent it from using a powerful cannon attack, Arianwyn would forbid it from randomly changing combat styles, Akthanakos would prevent it from conjuring pillars of ice, Enakhra would prevent information technology from popping its cadre out, while Azzanadra used his new god powers to keep the residuum of its powers at bay.

Enakhra later on abandoned the other mages, forcing Azzanadra to send them off for their own prophylactic. With about of its powers unchecked, the Curvation-Glacor avant-garde towards the cathedral, just Azzanadra's new god powers were able to keep information technology at bay. However, by moving away from the aqueduct, the Curvation-Glacor left behind four Generating glacors that were spawning many glacytes that nearly overwhelmed him until the Globe Guardian arrived and eliminated them, assuasive Azzanadra to fight without distractions. Azzanadra was later able to send the Arch-Glacor back to Leng.

Location [edit | edit source]

Arch-Glacor is located at the aqueduct at the Glacor Front on the southern side of Senntisten.

Mechanics [edit | edit source]

The Curvation-Glacor fight consists of six main mechanics, five of which tin be enabled or disabled before the fight. Mechanics tin be toggled either from the user interface or by speaking to the mage responsible for property back the respective mechanic. Hard way tin also be toggled in a like mode once the player has unlocked the ability to do so by completing the fight solo with all mechanics enabled, in an instance set to 1 thespian. Hard Mode activates all mechanics.[ane]

The number of active mechanics influences the rewards obtained from the dominate. It is possible, although unlikely, to obtain unique drops with no mechanics enabled.

Mechanic Mage Clarification
Creeping Ice[m 1] N/A Due north/A Ice Shards approach slowly from either side and forcefulness the player into a specific area of the arena.
Glacyte Minions Glacyte Minions (Arch-Glacor).png Ariane Boosted glacytes are spawned. As well every bit attacking the role player, the Arch-Glacor will exist immune to damage until all its minions are killed. When glacytes are killed, they leave behind Unstable glacyte cores that tin be clicked to deal damage to the Curvation-Glacor.
Flurry Flurry (Arch-Glacor).png Arianwyn The Arch-Glacor will switch between two different damage types with high impairment in their respective style. The histrion has increased impairment reduction when praying against the correct gainsay manner.
Pillars of Ice Pillars of Ice (Arch-Glacor).png Akthanakos The Curvation-Glacor forces the thespian to ane side and calls down elemental beams from the sky. The beam follows the player, so splits into ii to harass the player from two sides. Existence hit past the beam deals impairment and saps 8% of max Prayer points.
Frost Cannon Frost Cannon (Arch-Glacor).png Charos The Curvation-Glacor traps the role player in a small area and launches a huge surge of energy at them. This assail is unavoidable, requiring the utilize of other tactics to survive.
Exposed Core Exposed Core (Arch-Glacor).png Enakhra The Arch-Glacor releases its frozen core into the centre of the arena, causing its body to collapse and become inanimate, while slamming both its arms down on either side of the thespian.

The frozen core begins to emanate a harsh, icy free energy that damages and applies a stacking debuff on the player. The damage grows with every stack. To escape, the player must smash through either of the arms and get out of its proximity in gild to escape death.

Hard Mode N/A Azzanadra All mechanics are enabled and enhanced.
  1. ^ Creeping Ice is the base mechanic and cannot be disabled.

Strategy [edit | edit source]

Curvation-Glacor's difficulty is scalable: players are able to choose the fight'due south difficulty which affects both the forcefulness of the dominate and potential reward value. In normal manner, this involves enabling or disabling any of the five mechanics earlier the fight. On the other hand, when initiating a confrontation with Curvation-Glacor in hard mode, the player receives an interface in which they may select a custom enrage level (between 0% and the highest enrage level on which they successfully scored a kill plus v%). Equally the boss gains enrage, its life points and damage inflicted increase.

In normal mode, Curvation-Glacor'due south life points scale based on the number of mechanics enabled, equalling 5,000 one thousand 2 + 35,000 m + 65,000 {\displaystyle 5{,}000m^{two}+35{,}000m+65{,}000} , where m {\displaystyle m} is the number of mechanics enabled (non including Creeping Water ice), meaning the boss will have betwixt 65,000 and 365,000 life points.

In hard fashion, the life points of the Arch Glacor, Icy Arm (correct) and (left), Glacytes, and Bolstered Glacyte scale with enrage. All simply the life points of the Arch-Glacor remain constant up until two,500% enrage. Above 2,500% enrage, they too will have increased life points. The Arch-Glacor's life points, LP {\displaystyle {\text{LP}}} , is expressed equally a function of enrage, e {\displaystyle e} , in the post-obit style:

LP = 370,000 + iii,700 eastward / 5 {\displaystyle {{\text{LP}}=370{,}000+iii{,}700\cdot \left\lfloor due east/5\right\rfloor }}

Drops [edit | edit source]

Normal mode [edit | edit source]

In normal mode, 3 sets of drops are awarded at a time. In solo encounters, the player receives all three drops. In duo encounters, the leftover driblet is awarded to the top dissentious role player. In larger groups, the 3 top damage dealers receive 1 drib each. The quantity and quality of drops in normal mode are dependent on how many mechanics were enabled.

Charms [edit | edit source]

Charms are dropped in gear up of 5; at almost three sets can be obtained from a impale for a total of xv charms.

Nil

15 Gold charm.png

15 Green charm.png

fifteen Crimson charm.png

15 Blue charm.png

10–12% 7–ix% 7–9% 36–39% 34–37%
Represents a ninety% confidence range based on a sample of two,501 kills.
15 items are dropped at a time.
Add together data to the log (requires JavaScript).

Main drops [edit | edit source]

  1. ^ After a roll of 9/100 on components, drib rate and quantity ranges from 995/1,000 for five, 993/1,000 for 7, 989/one,000 for 11, 980/ane,000 for 20, 965/1,000 for 35 and 925/ane,000 for 75 for each mechanic active.
  2. ^ After a 1/200 roll on the stronger drib table, 3/8 risk of obtaining this driblet.
  3. ^ a b c d Drib rate increased by 2% after upgrading to enriched pontifex shadow ring.
  4. ^ Afterward a gyre of nine/100 on components, drop rate ranges from 5/i,000 at none, vii/1,000 with 1, xi/1,000 with two, xx/1,000 with three, 35/ane,000 with iv and 75/one,000 for five mechanics active respectively.
  5. ^ a b Just with all five mechanics active.[5]

Secondary drops [edit | edit source]

It is possible to receive multiple secondary drops for a single primary drop in normal manner.

Hard mode [edit | edit source]

In hard mode, the rewards are obtained through a streak/enrage system. After each impale, players accept the choice to continue the challenge, or claim the rewards. One advantage is given at a time, but the quantity of these items increases with higher killstreak and possibly enrage. Likewise, if the player dies during their streak, office of their accumulated rewards is lost based on the amount of killstreak the player had prior to their death. This starts at 5% saved for one killstreak and caps at 75% saved at 15+ killstreak, rounded down. This reduction applies by whole numbers of the items held in the chest, not the total value of rewards. With the exception of the glacor core, no charms or other secondary drops are obtainable in difficult mode.

It was worked out past the players that the equation for the unique detail drop rates could be:

yard + 10 × east + 25 × southward 1000000 {\displaystyle {\frac {1000+10\times due east+25\times s}{meg}}}

Where e {\displaystyle due east} is the enrage of Curvation-Glacor and s {\displaystyle due south} is the number of total kills done in the streak (so Streak+ane if using the Streak value in the loot interface).

This is more than hands interpreted as:

1 + e 100 + due south 40 1000 {\displaystyle {\frac {1+{\frac {east}{100}}+{\frac {s}{xl}}}{1000}}}

Where it can be seen that the base take chances is 1/g, and increases by ane/1000 for every 100 enrage or 40 kills in streak.

The validity of these formulae remains unconfirmed, just information technology matches the known drop rates at different streaks and enrages given from the reveal of the drop rates from the Elder God Wars Dungeon.

When the unique item table is rolled, the histrion has the take a chance for the following:

The expected number of uniques (exclusively hard fashion) to complete the Arch-Glacor boss collection log (2 Frozen core of Leng, 1 Scripture of Wen, one Leng artefact, pet ignored) is x.v.


The quantity of items added after each kill seems to follow the formula Quantity = Base Quantity × ( 1 + 0.one × Streak ) + Luck bonus {\displaystyle {\text{Quantity}}=\lfloor {\text{Base of operations Quantity}}\times (1+0.1\times {\text{Streak}})\rfloor +{\text{Luck bonus}}}

When claiming streaks, if the player's inventory and depository financial institution is full, whatever remaining rewards will remain within the chest. If the player logs out before claiming these drops, they will be lost. They volition be withdrawn in noted grade if this occurs.

Alternatively, if the role player dies, their streak ends, some of their loot is deducted, and they tin can claim their remaining loot from the frozen chest exterior the dominate loonshit.

Calculator [edit | edit source]

This calculator along with documentation tin be establish at the top of this folio.

template  = Computer:Template/Gainsay/Arch-Glacor form      = archglacorCalcForm result    = archglacorCalcResult param     = mode|Summate|Drop rate|buttonselect|Drop rate,Streaking expected number of uniques,Claiming expected number of uniques|Driblet rate=enrage,streak,pontifex;Streaking expected number of uniques=startingEnrage,useStreak,averageEnrageGained,pontifex;Challenge expected number of uniques=claimEnrage,claimKills,pontifex|Driblet charge per unit            calculates the chances of receiving unique/dark nilas for a specific impale at the given enrage and streak.

Streaking expected number of uniques calculates the cumulative full number of uniques/dark nilas over the unabridged streak.

Claiming expected number of uniques calculates the cumulative total number of uniques/dark nilas when repeating kills at the aforementioned enrage and claiming after every impale. param = enrage|Enrage (%)|100|int|0-4000 param = streak|Streak|1|int|i-200 param = startingEnrage|Starting enrage (%)|100|int|0-4000 param = useStreak|Streak|one|int|1-200 param = averageEnrageGained|Average enrage gained (%)|xi.5|number|5-20,,0.1||Average enrage gained is 11.five%. Nonetheless, whatever value from 5% to xx% tin can be set. param = claimEnrage|Enrage (%)|100|int|0-4000 param = claimKills|Kill count|25|int|1-200 param = pontifex| Enriched pontifex shadow ring.png: RS3 Inventory image of Enriched pontifex shadow ring Enriched pontifex shadow ring|No|check|Yeah,No||The enriched pontifex shadow ring provides a ii% increased chance at unique drops.

This text will disappear if the class is loaded properly.

This text will disappear if the form is submitted.

Main drops [edit | edit source]

  1. ^ The drib quantity is unaffected by streak.
  2. ^ The drop rate is unaffected by enrage and streak.
  3. ^ a b c Enrage and streak affect driblet rate, come across here.

Secondary drops [edit | edit source]

  1. ^ Completion of Twilight of the Gods not necessary to receive this drop. It appears in inventory when received, or on the footing under the thespian if their inventory is full.
  2. ^ Has a base drib rate of 1/1,000 in difficult mode, with a threshold of 500.

Gallery [edit | edit source]

Achievements [edit | edit source]

Update history [edit | edit source]

This information has been compiled as office of the update history project. Some updates may not be included - encounter here for how to help out!

  • patch 13 June 2022 (Update):
    • The driblet rates for the Chaos dice reroll tokens have been increased. Normal mode Arch-Glacor per pile drop rate: 10/2500. Hard mode Arch-Glacor drop rate: ten/1000
  • update 6 June 2022 (Update):
    • Anarchy die reroll tokens have been added to the drop table upon completion of the Twilight of the Gods quest.
  • patch 23 May 2022 (Update):
    • Difficult Mode Glacor loot that was rerolled with the addition of Resonant Anima has been reverted to the previous loot earned for players who are yet to have claimed it.
  • hotfix xvi May 2022:
    • Fixed an issue with chest loot being modified as a result of resonant anima of Wen being included in hard mode.
  • patch 16 May 2022 (Update):
    • Hard manner Arch-Glacor encounters now drop resonant anima of Wen to increase supply of anima for Wen arrows, as it could only be obtained from normal mode prior to this alter.
  • patch 7 March 2022 (Update):
    • The scenery versions of TzKal-Zuk and the Arch-Glacor, outside their combat encounters, have had their Santa hat removed.
  • patch 28 Feb 2022 (Update):
    • Players now receive correct loot information in the chat after killing Curvation-Glacor and will not receive a conversation prompt nigh an effigy if they have v of them banked.
  • hotfix 13 December 2021:
    • Fixed an outcome with players obtaining less rewards while in the middle of a streak following the drop changes for hard fashion.
  • patch thirteen Dec 2021 (Update):
    • Increased the drop charge per unit of the Leng artefact, Night nilas, Frozen cadre of Leng and Scripture of Wen drops.
    • Adjusted quantity of common drops, with higher streaks providing more generous quantities of boodle which takes place on the next streak on the boss if ane is currently in progress.
  • update one Nov 2021 (Update):
    • Having the band upgraded with a faction no longer decreases the amount of anima gained from bosses.
    • Having the ring upgraded will at present continue to driblet anima at a 100% driblet rate rather than the previous ane/6 hazard.
    • Voice lines from the Mages have been added to the Arch-Glacor boss fight.
  • patch 18 Oct 2021 (Update):
    • Adapted the clickboxes during the Arch-Glacor fight.
    • Glacor Remnants will now be dropped in the right quantities, depending on how many of the Arch-Glacor'southward mechanics are active.
  • patch 11 October 2021 (Update):
    • Minions mechanic has been adapted:
      • Glacytes' health in normal mode is adjusted to number of active mechanics.
      • Curvation-Glacor's barrier during glacyte mechanic no longer provides complete immunity, instead reducing damage past 98%.
      • Glacyte minions now accept an additional prefix to their name to signal their combat style.
      • Spawn position moved so minions do non obscure boss.
      • Bulwark does not activate immediately, instead having a minor delay before minions appear when mechanic is initiated.
      • The unstable core left behind from glacyte minions has a lower click priority to avoid interference while clicking on glacyte minions.
    • Seismic sea wave can now be used on the Arch-Glacor's arms.
  • subconscious :
    • Arch-Glacor now awards proper Reaper points and Marks of War for hard mode:
      • Reaper points increased from 15, eighteen and 21 to 25, 31 and 37 (the same equally Elite Dungeons bosses).
      • Marks of State of war increased from 31 to [forty + streak].
  • patch 27 September 2021 (Update):
    • Fixed a related outcome with unlocking the wing adornments (the terminal unlock would not log the Arch-Glacor Dominate as completed).
    • A role player on Hard Mode joining another actor's Normal Style example will now benefit from the rubber decease.
    • Fixed an issue with the Arch-Glacor Hard Mode toggle being affected by other bosses.
  • patch 20 September 2021 (Update):
    • Reduced the screen shake effects that play when activating Hard fashion for the Curvation-Glacor fight.
    • The Curvation-Glacor Dominate Collection Log will now track more than 250 Remnants.
    • The drop broadcast for the Arch-Glacor pet item at present states the correct proper noun.
    • The freezing claret debuff from the Arch-Glacor fight now consistently times out.
    • The Shard and Sliver of Leng weapons are more consequent regarding keepsaking.
  • patch xiii September 2021 (Update):
    • Reaper Assignments volition now correctly indicate that the Arch-Glacor is the target when using quick-chat.
    • Fixed a grammer error on the grouping system UI for the Arch-Glacor fight.
    • Arch-Glacor logs are now shown in the Adventurer'due south Log.
    • Rewards from the Arch-Glacor fight are at present given to the top three players.
    • The Curvation-Glacor's drops will no longer spawn beneath the boss, where they are inaccessible to players.
    • Players tin can at present consistently leave the Arch-Glacor arena after defeating the boss in hard fashion.
  • hotfix 6 September 2021 (Update):
    • Exercise style is no longer available for the Arch-Glacor.
    • Adapted the Instance Teleport Coordinate in the Arch-Glacor arena so players can surge straight away upon entering.
    • Added drib broadcasts for the Frozen cadre of Leng and Leng artefact.
    • Fixed an consequence that meant the Arch-Glacor boss would die due to DoT effects, which could kill the actor in certain situations.
    • Fixed an issue where the Pontifex Ring was reducing Prayer-based damage resistance.
    • Uncut Dragonstone volition now driblet in noted class during the Arch-Glacor fight.
    • Normal mode damage reduction no longer kicks in after you have completed all mechanics during an encounter.
    • Rejoining a Difficult Mode Arch-Glacor example after toggling information technology off will no longer place you lot in a pseudo-Hard Mode encounter.
    • Fixed an result where sequential attacks of the same type from the same side of the Arch-Glacor boss were not appearing.
    • The Bolstered Glacytes no longer set the Arch-Glacors wellness when they die.
  • update six September 2021 (Update):
    • Added a Bank Preset for the Arch-Glacor.
    • The Arch-Glacor boss volition no longer driblet Basic. Where was it even getting those?!
    • Stock-still an effect where the incorrect armour values were being practical to the new enhanced T90 glove upgrades introduced with the Glacor Front update.
    • Fixed an issue that was preventing the 'Exposed Core' and 'Glacyte Minions' from working equally expected at high enrage tiers during the Arch-Glacor dominate fight.
  • hotfix i September 2021 (Update):
    • Re-addressed the bug where killing the bolstered glacyte reduced the boss' health to i,250 again.
    • The third beam of the Pillars of Ice mechanic in the Hard Mode Arch-Glacor boss fight will no longer disappear and reappear when the mechanic ends.
    • Manuscripts and Scriptures of Wen will now drop from the Arch-Glacor correctly in all scenarios.
  • hotfix 1 September 2021:
    • Hard Fashion common drops (and Dark nilas) have had their quantities increased.
  • hotfix 31 August 2021 (Update):
    • Triskelion keys dropped from the Curvation-Glacor volition no longer exist multiplied by enrage or mechanic modifiers.
    • Players can no longer rejoin the Arch-Glacor'south Hard Fashion see after turning it off, unless they re-activate it.
    • The Bolstered Glacytes no longer reduce the boss' wellness to 1,250 upon being killed.
  • update 31 August 2021 (Update):
    • Added to game.

Trivia [edit | edit source]

  • The player Evil Lucario was the beginning player who defeated the Arch-Glacor on 4000% enrage on 22 September 2021 which was shown in-game with the announcement: Game announcement.png News: Evil Lucario has scored the showtime Arch-Glacor boss kill at 4000% enrage!, roughly nine days shy of its first month released.
    • During its advantage stream, Mod Orion claimed that players would be unable to clear 4000% enrage within a calendar month.
  • In order to be visible from a distance, the Arch-Glacor was added to the non-instanced area as an environment piece rather than non-histrion character due to shorter depict distance for NPCs in the NXT client. During development it had also been considerably scaled upwards compared to the size of the model initially created by Mod JT.[3]
  • The Curvation-Glacor has been designed to be an introduction dominate meant to encourage more people to attempt bossing. The ability to customise the encounter is meant to permit players to learn dissimilar types of combat mechanics and how to bargain with them.[iii]
  • On release, the Curvation-Glacor suffered from several bugs which affected the fight and loot mechanics, such as the Exposed Core not actualization correctly, or persisting in the arena if Curvation-Glacor had been killed with poison while the Frozen Cadre mechanic was in progress. Additionally, the hard style fight was affected past an invalid teleport glitch on the exit portal, which forced some players to lose their kill streaks. This glitch is currently still active and happens if the player is pushed by the creeping ice at the same time as the Arch-Glacor is defeated.
  • Different Telos, whose wellness is capped at 300% enrage, the Arch-Glacor's health in hard mode is non subjected to such a cap. At 4,000% enrage, the Curvation-Glacor has 3,330,000 life points, which is the highest corporeality of wellness for a solo dominate.
  • The Curvation-Glacor was first mentioned in The Promised Souvenir, although at that place were no links between the glacor race and Wen at the fourth dimension. The blood warden afterwards hinted to its arrival in the Elder God Wars Dungeon past stating "A common cold front end is coming.", referring to the glacors' abilities to freeze the air around them. Seren later hinted to the boss' arrival by remarking how it was near to get "dark and very cold".

References [edit | edit source]

Source: https://runescape.wiki/w/Arch-Glacor

0 Response to "How To Get To Arch Glacor"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel